I am doing blendshapes for eyes in this projects. It's quiet simple as usual. Now what I would like to talk is that a faster way to do eyes closed shape which mean you will not suffering from moving vertexes or edges one by one. Actually, it may not be so new to others. But for me it's new and I just learnt from Hillary.
As I shown in figure-01, after I selecting the edges of the eyes to make it close, my pivot point is just centre of my selection. So, when I tried to make it close I need to readjust every edges around there. how do I solved? So simple, just changing pivot point to behind a bit what can give me more convenience to rotate.
It's a quite simple technique and of course I already know about that how to change pivot point. However, I didn't tried to move it while I selecting vertexes or edges before. So, it's a new and useful technique what Hillary show for me.
figure-01
As I shown in figure-01, after I selecting the edges of the eyes to make it close, my pivot point is just centre of my selection. So, when I tried to make it close I need to readjust every edges around there. how do I solved? So simple, just changing pivot point to behind a bit what can give me more convenience to rotate.
figure-02
figure-03
It's a quite simple technique and of course I already know about that how to change pivot point. However, I didn't tried to move it while I selecting vertexes or edges before. So, it's a new and useful technique what Hillary show for me.
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