In our TVC project, I am the one who do rigging for our character. Before I continue, I would like to talk about our TVC. Roughly, we are selling mattress and targeted to overweight people. So, we are using a CG Dragon to represent overweight people.
In this journal, I will talk about more on how I tried to make better on my rigging instead of talking step by step. As you know, it is a dragon instead of humans like characters. And then it's my first time to rig a dragon. However, our character is cartoonist style and quite close to normal human rig except the wings and the tail.
Firstly, I used IK_spline_handle_tool to rig the tail as I rig for the body. In figure-01, I used only six joints for it. And I connected the base joint of the tail to the pelvis.
In this journal, I will talk about more on how I tried to make better on my rigging instead of talking step by step. As you know, it is a dragon instead of humans like characters. And then it's my first time to rig a dragon. However, our character is cartoonist style and quite close to normal human rig except the wings and the tail.
Firstly, I used IK_spline_handle_tool to rig the tail as I rig for the body. In figure-01, I used only six joints for it. And I connected the base joint of the tail to the pelvis.
figure-01
And I find out that if I place the base joint of the tail on that much close to pelvis, I will have to face difficulties when I do paint weight on it. So, I made it move a bit further from pelvis joint as you see in figure-02. So, I can make it easier when I do paint weight.
figure-02
And another thing here is that I tried to use only six joints for the tail. However, I find out that it's not smooth enough to animate which mean I need more joints. So, I put more joints(total 9 joints) for the tail to make it smoother for a better result in animation.
figure-03
Finally, I adjust the influence of joints on each vertex by using component editor to get a smoother curvy look for the tail. (figure-04)
figure-04


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